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What is Moonfrost?Moonfrost is a live service, shared world life-sim RPG set in a fantasy version of the modern day world where players can discover, create, earn and play together as esteemed FROST-Hunters.
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When will Moonfrost release?We are aiming to release in early access in the first half of 2025, one we secure a data we will be sure to let you know. We will release first on PC and Mac, once we are out of early access we then plan to release on mobile (android and ios). We can't commit to launching on consoles yet but will keep you updated.
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What is the player’s main goal in Moonfrost?To discover, acquire and craft the many, MANY collectible crafting recipes known as Blueprints and help rebuild the world together!
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How to play Moonfroost?All you have to do is simply sign up, and we will email you a redeem code to install Moonfrost when we approach our next (alpha) release. If you'd rather wait until the full release that is also absolutely fine and we can't wait to welcome you in game. We'd really appreciate if you could also Wishlist our game, it really helps us grow. <3
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What makes Moonfrost unique?A Shared World Life-Sim RPG: you can easily play with your friends, partners, parents, children — or play alongside others organically in a gameworld filled with fellow FROST-Hunters. Next-Gen Pixel Art: experience best-in-class handcrafted visuals soaked in atmospheric lighting to create a living, breathing, retro-reimagined gameworld. Build Mode: collect and craft countless Blueprints to use in Build Mode: a feature that allows players to not only re-build and repair the world but also design intricate homes which can be decorated with a wide variety of furniture, themes, and architectural styles. Seasonal and Event Updates: the world of Moonfrost will continue to grow and evolve over time, offering new rewards to earn, ways to play, characters to meet and places to visit.
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What is Moonfrost’s premise?Join the FROST-Hunter Association and become a FROST-Hunter in a to unravel the secrets of an incredibly valuable, mysterious and transformative material which has begun falling from the sky to help re-build the world.
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Does Moonfrost have a story — and if so what is it/how will it be told?Yes — Moonfrost has a story. While we can’t tell you exactly what the story is (we’d prefer you find out for yourself!) we CAN tell you that it revolves around uncovering the secrets of FROST. Years ago, a calamity transpired. The sky ignited. Large shards of a mysterious mineral rained from above. We called it 'First FROSTfall'. The world was thrown into chaos and disrepair — many forced to abandon their homes and leave their dreams behind. Before long, the FROST-Hunter Association (F.H.A.) was formed, an organisation dedicated to the study of FROST and the recruitment of FROST-Hunters: brave volunteers willing to travel the world searching for FROST and helping to re-build the world.
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What is FROST?FROST is a mysterious substance that suddenly began falling from the sky quite recently — i.e. the central narrative device of the game — and is also the token of Moonfrost. It’s initial appearance is referred to as ‘First FROSTfall’ — a cataclysmic event that caused a great deal of damage and chaos. Since then, the F.H.A. has discovered FROST’s transmutative capabilities, allowing for incredible new technologies to emerge powered by both FROST and Biofuel — a clean source of energy produced via FROST. It has also been documented that FROST appears to have a lifecycle where, if it falls and isn't mined for long enough, it hardens and becomes unusable/non-extractable.
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What is the F.H.A.?The FROST-Hunter Association (or "FHA") is a enigmatic organization that rose up soon after the second moon appeared in the sky which periodically sheds FROST from the skies above down to Earth. Its sole purpose was the acquisition, study and application of FROST, leading to incredible new technologies such as the Earthquaker, Biofuel and creating new objects by combining commodities with FROST (i.e. our Blueprints). Before long, the FHA started recruiting civilians into its ranks as FROST-Hunters, tasking them with locating FROST wherever it landed in exchange for a % of their findings (i.e. token burning), FROST infusion (which is why the player can break rocks with their bare hands :smile:), the promise of great wealth and adventure and access to FHA technologies. While anyone can sign up to become a FROST-Hunter, only a select few are fully registered FROST-Hunters, which requires a FHA-approved FROST-Hunter License -- bestowing them with unique perks and privileges Exactly what the FHA's interest is in FROST is, however, is (for now) a mystery.
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Where does Moonfrost take place?Moonfrost takes place in the rural countryside of Britain next to a fictional town simply known as The Village. This is the location where FROST-Hunters are being sent to by the FROST-Hunter Association as that it is where FROSTappears to be landing at the moment. Each player will have their own private map, known as the Homestead, where they can farm/ gather resources/ craft/ build their home:
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What is the rationale for Moonfrost’s premise?We want to offer our players a unique experience in the life-sim genre and one of the ways we believe we can do that is by having a premise that really contextualizes Moonfrost's gameplay, places them in a role that unites us all (both us as developers and you -- our awesome community) and can exist both in AND outside of the game and gives us the creative space for compelling in-game progression. It includes the following: Embodiment breeds immersion A strong premise that appeals to the intended target audience has always proven to be highly effective regardless of genre or audience, mainly because it gives players a fantasy to live out that contextualises the gameplay and helps gives it meaning. Focus on gameplay Not having to spend time and resources on narrative design gives us more time and resources to spend on what players (especially web3 players) typically care about most: great and varied gameplay! Gameplay contextualisation This premise explains why players are doing what they are doing in the game (i.e. playing-to-earn). Blueprint contextualisation This premise explains not only what Blueprints are but also how they come to be.
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How would you describe Moonfrost in a single sentence?Join the FROST-Hunter Association to help rebuild the world together in an enchanting and ever-evolving social crafting RPG.
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What are the design pillars of Moonfrost?Collection — Moonfrost offers lots of ways to experience the joy of collection completion Community — Moonfrost fosters working together both in and out of the game Creativity — Moonfrost allows for and encourage players to express themselves Discovery — Moonfrost encourages players to experiment and reward them for doing so Embodiment — Moonfrost makes players feel like they really are a FROST-Hunter Juice — Moonfrost provides a premium gameplay experience that always looks and feels satisfying
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What will the game loop of Moonfrost be at launch?Please see attached a high level overview of Moonfrost game loop design.
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How do players progress in Moonfrost — and what is the incentive to do so?Players progress by earning XP in order to level up — which can be gained by: Completing Tasks (i.e. in-game quests) Activating Blueprints Players are incentivised to level up — as doing so: Unlocks new Tasks to complete Unlocks new Blueprints to craft Better prepares them for playing-to-earn when FROSTfall is active — given that levelling up: Increases maximum Stamina Increases Inventory capacity
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What are Blueprints?Blueprints are collectible crafting recipes of varying rarity which allow players to create all manner of in-game items — such as Tools or Decorations — at specific Craft Sites. Their existence and capabilities are facilitated by FROST-reliant top secret technology utilised by the FROST-Hunter Association, allowing for specialised crafting stations to read the Blueprint, break down items at a molecular level, absorb said molecules and (somehow) rearrange them to produce the item displayed on the Blueprint — such are the marvels of FROST! Blueprints were originally conceived as Moonfrost Collectible Cards — which has since been deprecated as a concept as we didn’t feel surfacing them as “cards” was the right fit for the game! How do players get Blueprints? The Blueprint Tech-tree (TBA) Completing in-game tasks/quests Levelling up Buying them from Blueprint Vending Machines whose stock rotates regularly Buying them from NPC Shops Improving relationships with NPCs Blueprint Capsules — special Blueprint containers scattered throughout the gameworld Winning them from time-limited Live Events What are Blueprints used for? Earning XP — players will be rewarded XP if/when they crafted a Blueprint for the first time (known as Blueprint Activation) Completing in-game tasks/quests Improving gameplay capabilities — e.g. new/superior Tools Expanding customisation options Crafting other Blueprints — e.g. you may need a Wooden Chair in order to craft the Golden Chair Accessing otherwise inaccessible content — e.g. being able to enter a certain in-game location or feature because you own a specific Blueprint How do you use Blueprints? Acquire the/a Blueprint Acquire the items required to craft it Go to the Craft Site where the given Blueprint can be crafted Select the Blueprint you wish to craft Some Blueprints may feature crafting caps, meaning you may only craft a specific amount of the related item from it — e.g.: Blueprint A has a crafting cap of [10] The player crafts Blueprint A 10 times The player cannot craft any more instances of Blueprint A The player sells on crafted item produced from Blueprint A at a NPC Shop The player may now craft one more instance of Blueprint A
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Who is Moonfrost’s target audience — and why?Moonfrost is first and foremost, regardless of its inclusion of Web3 elements, designed and developed for fans of the genre — players who loved and enjoyed (or still love and enjoy) games like Stardew Valley and Animal Crossing. Players who want more games like this. But better! Newer! Fresher! A new game in this genre which aims to improve upon and innovate within the space without losing what they know and love about it. Players who enjoy things like collecting, customising, socialising and discovery — which are what games like Stardew and Animal Crossing are all about! We know that some traditional players may be put off by the presence of things like NFTs or tokens in our game — and that’s totally okay. But our hope is that the care, dedication, polish and design of the game will encourage as many people as possible to at least step inside, take a look and see for themselves that we’ve taken every effort possible to make its Web3 elements entirely optional — but still meaningful. All of us at Oxalis are lifelong gamers who have always played just for fun. But hey, if we can have fun and make some pennies from making a game, why not create something that offers the same experience from playing one too! In other words: if you care about that kind of thing, you’ll have a great time. And if you don’t — you’ll still have a great time!
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How will Moonfrost’s design appeal to its target audience?Moonfrost will appeal to fans of the cozy RPGs — which includes games such as: Stardew Valley Animal Crossing Disney Dreamlight Valley While all games in this space are unique in their own way, most of them incorporate similar “ingredients” in some way, shape or form — which I define as the mechanics, goals and/or motivations the game involves. This includes: Collection Customisation Exploration Crafting Gathering Socialising Optimisation As opposed to “ingredients” such as: Fast-paced action Stealth Platforming Moonfrost offers players various systems and features to satisfy these genre-specific ingredients in order to appeal to its target audience.
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What is Moonfrost about — and why?Ultimately, Moonfrost is becoming a master crafter. This is mainly because, as the game currently stands, its biggest and most impressive feature is Build Mode, which was originally intended to purely be a superior form of house customisation to achieve a “Stardew 2.0” vision. However, after a series of pivots and re-designs to meet project requirements or shifting landscapes, Build Mode remains our strong system. So the game’s latest vision (which any game needs for many reasons) has been shaped around it — which isn’t a bad thing! Cozy RPGs are often about collection, creation, discovery and oftentimes UGC, all of which Build Mode allows for in addition to being something compatible with multiplayer and a unique selling point that distinguishes it from competitors. It also provides the game with a strong sink for its core gameplay in the form of Blueprints, each of which offer a new sink for the many items players will spend their time gathering via Crafting, which is what brings all the different types of gameplay in Moonfrost together — be it farming, fishing, or even slaying enemies. All of these things result in the player getting “items” — which need to go somewhere! And, considering that the key utility of $FROST will be crafting-related, this ties in nicely with the narrative behind FROST as a story device: a material with incredible transmutative capabilities that explains how players are able to do the things they do in the game (such as somehow throwing a together a bunch of items to make a chair 😄) This ISN’T to say that all you’ll do in Moonfrost is craft stuff. You’ll fish. You’ll cook. You’ll fight. But it all comes back to becoming a master crafter — someone capable of bending FROST to their ultimate will — and crafting.
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Will player progression rate be controlled in Moonfrost — and if so why/how?Yes — player progression will be controlled in Moonfrost. This means that players won’t be able to consume all the content available by playing as much as they want — or can. This is fairly typical in premium games as players have already monetised prior to playing. However, being a F2P experience, it’s important that Moonfrost stops this from happening in order to prevent burnout and encourage players to return regularly over a longer period to facilitate conversion. This will be achieved in two ways: Craftcoin A unique currency that players may only earn by completing Daily Tasks — meaning their sourcing is drip-fed and non-grindable. Craftcoin will be essential for crafting many Blueprints and, since Blueprints are central to Moonfrost’s progression, this means player progression rates will be better controlled. Blueprint supply Given the existence of Blueprint Activation, the number of Blueprints in circulation is essentially an XP cap, meaning it is another method for us to control player progression.
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How will multiplayer work in Moonfrost?Moonfrost will feature two types of multiplayer: ACTIVE multiplayer and PASSIVE multiplayer — both of which will be available in different forms. Forms of ACTIVE multiplayer in Moonfrost (i.e. playing with others is essential to success): Playing in Live Events (e.g. Farm Royale) Destroying certain gameworld objects Entering FROST-tears (i.e. dungeons) Forms of PASSIVE multiplayer in Moonfrost (i.e. playing alongside others is beneficial but not essential): Seeing other players run around the map you’re in Crafting Blueprints at Craft Sites Constructing Blueprint Stencils Inviting other players to your Homestead Farming together Building a house together
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Will Moonfrost have a metagame — and if so what will it involve?As a live service game — absolutely! The metagame of Moonfrost will be collection-centric and revolve around acquiring all the Blueprints in the game.
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What Web3 elements will Moonfrost feature?Moonfrost will feature a token called $FROST and NFTs which will be available as FROSTprints.
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How essential is engaging with Web3 to the Moonfrost experience?In short: it isn’t. Since the beginning, we wanted to pursue an “optional — yet meaningful” philosophy when it came to Web3 elements in Moonfrost to better ensure it could make both traditional player and Web3 players happy. We wanted Moonfrost to be a game for fans of the genre first-and-foremost from both camps! Engaging with anything Web3-related would only be ‘essential’ if: You care about earning, and/or; You want to collect every optional Blueprint in the game If not, you will never need to understand or care about anything Web3 or “crypto” at any point when playing Moonfrost — it will look, feel and play like any other premium-quality game!
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What currencies will Moonfrost have — and how would they be acquired/used?Moonfrost features five unique currencies:
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Will Moonfrost have a token — and if so what are its sinks/ sources?Yes — Moonfrost will have a token called $FROST: a magic substance that periodically falls from a mysterious second moon in the sky during a weather phenomenon referred to as FROSTfall which caused the creation of the FROST-Hunter Association (i.e. us!) and is essential to the production of Blueprints. $FROST can be used to: Buy Craftcoin Buy FROSTprints from us and/or other players Enter FHA Events Empower your Homestead via staking Earn fiat Players with an active FROSTpass may earn $FROST in the following ways: Winning it in FHA Events Playing-and-earning it during FROSTfall: a unique, short-lived weather state and in-game event that can occur at any moment! Selling FROSTprints
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Will Moonfrost have NFTs — and if so what are they/what will they do?Yes, Moonfrost will feature NFTs known as FROSTprints, which are the “shiny” cousins of Blueprints! FROSTprints will work in almost the exact same way as Blueprints and offer the same in-game benefits but with the added elements of scarcity, rarity and prestige — we wanted NFTs in Moonfrost to serve as particularly exciting rewards by being items that related to the main chase prizes in the game. There will however be a couple of subtle differences between a Blueprint and a FROSTprint: Visuals FROSTprints will look a bit flashier than their Blueprint counterparts! Limited supply There will only be a limited number of copies of each FROSTprint available! Persistent craft caps Much like most Blueprints, all FROSTprints will have a “craft cap”, meaning it can only be crafted a limited number of times. The items a FROSTprint produces are referred to as FROSTcrafts — which are also NFTs. In other words: a ‘Dragon Chair’ FROSTprint, if/when crafted, would create a Dragon Chair decoration — which is also an NFT. However, the craft cap for FROSTprints is PERMANENT, which means that the counter never goes down. For example: if a FROSTprint has a craft cap of 10 and it’s crafted 2 times, that means it can only ever be crafted 8 more times before the NFT is destroyed. Each time a FROSTprint is crafted, the chances of it creating a XYZ FROSTcraft increase. XYZ FROSTcrafts are visually superior and highly rare versions of their non-XYZ counterparts which feature additional VFX or animations. The only NFT that isn't solely a FROSTprint is the FROST-Hunter License, which is an exclusive standalone collection (500 licenses) which holds additional benefits; $FROST allocation In-game Icon Faster stamina regeneration Access to exclusive areas (Currently the pub more planned) More Farm Royale tickets Increase Inventory Exclusive giveaways SHARDs multiplier Early access to the game releases (Plus a few more perks but we haven't revealed them yet.) It's also important to be aware, the FROST-Hunter Licenses we're all given out for FREE, to players who have supported us in our adventure in building Moonfrost.
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What is the economy model of Moonfrost?Moonfrost utilises a pay-to-play-and-earn model wherein players can play the game for free up to a certain point before having to subscribe — known as the FROSTpass. Owning a FROSTpass will allow players to: Engage with all the content Moonfrost has to offer, and; Earn the token from the game Green = Token Sinks Blue = Currency Reps Red = Token Emissions Yellow = Fiat Revenue
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How will players spend $ in Moonfrost — and what is the motivation to do so?FROSTpass subscription — motivated by: The ability to earn $FROST from FROSTfall — allowing me to: Earn fiat back from the game Participate in FHA Events that cost $FROST to enter Buy Craftcoin and in turn progress quicker Buy FROSTprints to either fill out my collection and/or progress quicker and/or access NFT-gated content Whilst also granting the ability to access all of the game’s content. FROSTgear — motivated by: The ability to earn $FROST more efficiently from FROSTfall
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What chain will Moonfrost be on?We haven't announced/ committed to a specific one yet.
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