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Moonfrost March 2025 Update | Early Access, Fishing, Open Loot & More

  • Writer: Jason Probert
    Jason Probert
  • Mar 31
  • 6 min read

Updated: Apr 5

Early Access – Even More Features !

Moonfrost Early Access is set to release in the second half of May 2025 (date TBA). The Road to Early Access is a livestream and AMA series hosted every two weeks by Jase (Marketing & Community Lead), with guest appearances from our developers and founders.


Episode Three: The Mountain, Open Loot, and Founder AMA

We showcased our biggest and newest map to date, while also unveiling Moonfrost’s partnership with Open Loot. The Home of premium PC games like Big Time and World Shards. The stream was followed by a live AMA with our founders.

Episode Four:  Cooking, Livestock and QoL Improvements

Early Access will feature several exciting new gameplay additions: cooking, fishing, livestock animals, a task board, and more! Alongside these, we’re implementing advanced progression systems and unveiling our web3 powered economy.


If you haven’t had a chance to catch the streams, we’ve highlighted the key moments below.

Fishing

As we’ve mentioned previously, fishing was the most requested feature from our amazing community. After developing several prototypes, we released a community playtest this month. Giving our most dedicated players a chance to test the feature and provide valuable feedback ahead of Early Access.

How enjoyable did you find the fishing feature? 

  • 8.3 out of 10


How engaging did you find the fishing mechanic? 

  • 7.9 out of 10


If you had a choice, what kinds of daily tasks would you enjoy more?

  • Fishing tasks (20.7%)

  • Farming tasks (13.8%)

  • Foraging tasks (1.7%)

  • A bit of everything (63.8%)


Would you like to see any of the following social or multiplayer elements added to fishing in the future?

  • Leaderboards (62.1%)

  • Tournaments (55.2%)

  • Co-op fishing (58.6%)


Fishing from the latest developer playtest

Mountain Map

The next Moonfrost map has been revealed, and it’s huge. The Mountain offers players several exciting features, including:


  • Zoned progression

  • Resource gathering

  • Exploration rewards

  • Multiple fishing locations, each with different types of fish

  • Planned future iterations as a multiplayer/shared-world experience


Pixel art game scene with a person holding a axe near a bridge, trees, and rocks. Text above reads "Travel to Mountain." Vibrant colors.
The Mountain can be found north on your homestead map

Even More Gameplay Features

We’ve introduced the first versions of several new gameplay features while also making progress on some key player requested quality-of-life improvements:


  • Cooking

  • Livestock animals

  • Task log with multiple NPC tracks

  • Storage chests

  • Plus some great advancements in server optimization


Purple-hued forest scene with a character in pink, surrounded by trees and rocks. Chickens peck nearby. Lush, serene atmosphere.
Our first livestock: Chicken and the Egg...

Game Progression and Economy

As part of our economy and progression updates, we’ve introduced rarity traits. Moonfrost will feature nine rarity tiers, ranging from Common to Transcendent—each offering unique benefits.


If players want to min-max rewards and progression, we’ll be releasing a game whitepaper in the coming weeks to give everyone a chance to learn how the economy works before diving in.


Colorful stylized workbench icons with rarity labels: Common to Transcendent. Set in a vibrant outdoor pixel art viillage in Moonfrost.
Workbench rarity reveal

Open Loot

The biggest benefit of our partnership with Open Loot is how it eliminates the typical barriers that make Web3 games intimidating for traditional players like crypto wallets, gas fees, and complex blockchain interactions.


Let’s break it down:


No Need for a Crypto Wallet – Your Items, No Extra Steps

Most Web3 games require setting up a crypto wallet (like MetaMask), which is like opening a new bank account just to play. With Open Loot, a secure wallet is created for you automatically—no setup, no seed phrases, just log in and play.


No Gas Fees – No Hidden Costs When You Trade or Buy

Web3 games usually charge “gas fees” for transactions. Open Loot removes these entirely you can buy, sell, and trade items without surprise costs. It just works.


NFT Ownership Without the Complexity – Think of Them as Game Items

NFTs mean your items are truly yours and tradable. But you don’t need to understand crypto to benefit. Open Loot handles the complexity so your items behave just like any other in-game gear except you can sell them.


Pay with Regular Money – No Need to Buy Crypto

Forget needing to buy crypto first. With Open Loot, you can use a credit card, PayPal, or standard payment methods just like any online store.


Blockchain Tech in the Background – You Just Play

You won’t have to manage wallets, approve blockchain transactions, or deal with delays. Play, earn, trade, and explore just like a traditional game. The only difference? You truly own your assets.


TL;DR – Open Loot makes it easy for Web2 players to enjoy the full benefits of Web3 gaming ownership, trading, and rewards with zero hassle.


A person with purple hair gazes at a glowing moon in a starry landscape. Text reads "Moonfrost x Open Loot." Butterflies and trees surround.
Moonfrost x Open Loot Partnership

Developer Highlights

Co-founder Gina’s Diary of a Boss Witch continues to offer a behind-the-scenes look at Moonfrost’s development, Web3 game design, and start up life empowering the next wave of founders and builders.


March Episodes:

  1. I Quit My Job to Build a Gaming Start-Up – A deep dive into Gina’s journey from game artist to co-founder & co-CEO of Oxalis Games.

  2. Unity vs Unreal? – Why we chose Unity to build Moonfrost, and how using Plastic SCM for version control has been a game-changer.

  3. Inside Moonfrost's Art & Animation Pipeline - Senior Artist Joe Coggins joins for a chat about the year’s art direction so far.

Text "Diary Of A Boss Witch" on black background with pink tones.
Diary Of A Boss Witch - Gina Nelson Cofounder of Moonfrost

Joe 3D Modelling Showcase

Joe also appeared on a livestream to show his 3D modelling process for an upcoming Early Access character: Jack! He’s been breaking down the process in a fantastic post game devs, check it out!


3D character model and 2D pixel art comparison. Left: detailed 3D character in gray top, blue pants. Right: pixelated scene on a street.
Joe's transparent approach to 3D Character Development

Jase's Trip To GDC

Jase (our marketing community lead) flew to San Francisco for GDC (Game Developers Conference) to spend a week with other game enthusiasts, developers, content creators and awesome people who want to see gaming succeed.


He had several interviews (expect to see them in the coming weeks here is a glimpse), and attended the biggest Web3 events; Wolves Den, Ronin after-hours, Immutable Salon, Avalanche Meet, Solana Creator House and much more.


One of his highlights was seeing the Arbitrum Booth getting so much positive attention from players, enjoying games enhanced by web3 at the Game Developers Conference. Especially as we (Moonfrost) have showcased at similar traditional gaming events and had a similarly positive reception (Comic Con - EGX London 24).


Special shout out to Wolves DAO for getting Jase a GDC ticket <3

Jase (far left) and other members of the Wolves DAO ready for the Arbitrum Raid at GDC!
Jase (far left) and other members of the Wolves DAO ready for the Arbitrum Raid at GDC!

Community Corner

Let’s check out what the Moonfrost community has been up to this month!

  • Artemis scored some Moonfrost stickers at GDC

  • Savage interviewed Jase (episode coming soon)

  • The Dummy calls Moonfrost the most relaxing game of 2025

  • Maddox went fishing (hoping for a BIG one)

  • PeaTeaSix wants 50 pet dogs in-game

  • Arcpartner discovered that the real alpha is chickens IRL

  • Marmar found their inner peace while fishing

  • Cat Hooman finished AR5, congrats!

  • Hunter Solaire covered web3 games targeting real gamers (including Moonfrost)

  • Whale on the Moon went rogue with spearfishing and pet feature suggestions


…and so much more. Want to be featured in the next monthly blog? Let Jase know on Discord!

Characters with gnomes gather around a campfire in a garden, one holds a fish. Scene in pixel art style, glowing with warm hues.
Cat Hooman celebrating with the Gnomes after completing all 160 tasks in Alpha Release 5

March FAQ

Q. How did you go from slow Alpha updates to rapid new features?

Previous Alpha builds focused on core systems. Releasing every 6–8 weeks was resource-intensive. We skipped AR6 to focus on delivering a feature-packed Early Access faster.


Q. What don’t you want Moonfrost to become?

We don’t want to lose the game first focus. Moonfrost is designed to be cozy, cool, and rewarding. That core vision won’t change.


Q. What was the most challenging part of developing fishing?

There wasn’t one specific challenge it was more about iterating with community feedback to create something fresh rather than copying existing fishing minigames. Making it fun even when you miss a catch was key.


Q. Can you raise fish?

Not yet but it’s something we’re considering for future updates.

Are there different rarities of fish? Yes! There’s a variety of loot to discover while fishing some common, some hidden. You’ll need to explore to find them all.


Q. Can you fish on the Mountain map, and will we use the same tools?

Absolutely! It’s one of the main purposes of the Mountain map. Some fish only spawn in certain areas or times of day so get exploring!


Q. Will boats be in Early Access?

Not right away, but they’re on the roadmap.


Q. How does resource trading affect scarcity and pricing?

In-game P2P trading isn’t live yet, but we’ll support it via Open Loot for certain items (NFTs), which will influence pricing and earning potential. More details coming in the whitepaper.


Q. Will there be a new mint with Open Loot?

Yes! We’ve always planned more NFT collections. The next wave will launch via Open Loot.


Q. When will the whitepaper be available?

Likely in April we’re finalizing the economy design now and will release it before Early Access.


Q. Will we see an economic model soon?

Yes! Expect an economic overview, model, and wiki by the end of April before Early Access goes live.


Q. Can we earn the $FROST token before it launches?

SHARDs allow players to earn and engage with Web3 features even before the $FROST token is live (post-TGE). So yes, you can begin earning before the token’s official release.

The full March FAQ from this months livestreams and AMAs can be found here.

Now don't forget; Moonfrost will release in Early Access soon, be a good friend and tell your mates to Sign Up!


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